But I wonder how many began playing team eSports? The barriers to entry for popular team video games are growing lower every year. How many house holds have internet and a game system or computer capable of playing competitive (and cooperative) team games? More than households near a sports field with the resources to pay for equipment and fees I bet.
An unfortunate thing here is the decline in physical fitness from an on field sport to a seated computer game. Not to mention the lack of human communication via body language between players of video games. VR can remedy these issues while democratizing team (virtual) sports.
An insightful thought provoking read, thank you Derek.