Competitive class based VR multiplayer

If you stumbled upon my Medium page, I no longer write articles here. I tweet sometimes at
I am focused on designing and building a virtual sport. You can see some work in progress by checking out our Instagram page.

Dust is a class based 5v5 VR PvP game designed from the ground up for performance and competition. You’re sure to find your favorite VR locomotion and combat styles in Dust: Virtual Combat.

Discussion about our Spatial Computing privacy rights

Say hello to the first ever Spatial Assembly held in Mozilla Hubs.

Welcome to the Spatial Assembly, an open conversation and bi-weekly discussion on the future of spatial computing, and how we can make sure it doesn’t suck.

The conversation at the first ever Spatial Assembly was as interesting as it was informative, including insights from Silka Miesnieks, Keiichi Matsuda, Paul Hoover, Avi Bar-Zeev, Kent Bye, and James Powderly. Many differing viewpoints came together and we encourage you to join in on future assemblies to really get a feel for the camaraderie.

In the following transcript you’ll see topics ranged from a proposed Mirror World Bill of Rights, the evolution of social…

Jon Lax, Head of Design AR/VR at Facebook, chats about challenges in Spatial Computing.

May 29, 2019

Spatial Assembly’s goal is to bring experts together and openly discuss, ‘How to make Spatial Computing Not Sux’ as Timoni West says so well!

“I believe we’re building the next generation of computing, not just a means of simulation.” -Jon Lax

The Spatial Assembly is a bi-weekly meetup that takes place in Mozilla Hubs where leaders in the world of spatial computing share their thoughts and discuss how we can “make spatial computing not suck”.

Each meeting is an open discussion lead by a host who works in the spatial computing industry. For the 5th assembly, our host Jon Lax sparked a discussion on how teams can successfully design for spatial computing.

Jon Lax is a Director of Product Design at…

We bring Spatial Computing experts together so that together we can learn ‘How to make Spatial Computing Not Sux!’ as Timoni West so well expresses.

Below are upcoming events, and previous events you can watch via our YouTube channel.

Join our next events:

Stay tuned! We’ve quite a few hosts lined up for future assemblies and are currently in the process of scheduling more throughout the rest of the year.

Keep an eye on our Eventbrite page for more info:

Watch our previous events:

#11. Torch AR team, designing in augmented reality — September 4th

The team from Torch AR hosted this assembly and spoke about their work building, and rebuilding, Torch AR. …

Spatial computing provides more effective training than traditional methods.

The more complex the product, the more benefit XR training may have for retail associates.

A new store in Boston just opened today, and it’s your first day as a retail sales associate. You reach and grab a nearby product perched on its display. You turn to the customer and explain features relevant to their needs. A list of top features pours from your mouth as each question asked is answered. The customer decides this is the product for them. You head to the register, and another sale is made. The process is natural to you, as you’ve been practicing for weeks.

For the past few weeks your store has been under construction and inaccessible…

Ideas for haptics and how professional VR players will compete.

Programmable Jumping Jet fountain could be synced with VR/AR for great effect.

Have you ever seen a jumping water fountain? Where the short streams of water arc up and down like jumping beans. Controlled spurts push water in conformed shapes timed with precision for visual effect.

What if similar technology was built into the walls around a room-scale VR space(with waterproof hardware of course)? Imagine a multiplayer scenario with physics based projectiles flying past. When a projectile is calculated to fly near a player a water jet would release a short controlled stream of liquid representing the digital projectile.

Did you barely dodge that laser in-game? You might feel the water brush…

Its free and offers great practice for future competitive VR titles.

A close league match end 100–99 shared by league player Loaded lemons

In Rec Room Paintball players shoot physics based projectiles at each other in games of capture the flag and team battle. One direct hit and the target is knocked out. Knocked out players remain just long enough to wave goodbye, or smack a grenade as it rolls by. They respawn a few seconds later on their team’s side. Room-scale movement is key to compete in the 4v4 matches.

The projectiles are physics based and travel at a speed players can both see and dodge in room-scale if they’re quick enough.

The main weapon used is a paint pistol, which can be duel wielded when a second weapon is found. Shotguns, snipers, grenade launchers, and burst rifles can be found around the arenas…

How VR will democratize physical activity, healthy competition, and teamwork for millions.

Soccer and VR anyone? -Image created by Oleksii Sidorov

The rise of eSports.

Outside traditional sports, competitive team play is growing rapidly. eSports, or competitive video games, are spreading like wild fire in popularity. Colleges have begun offering scholarships for skilled players. Streamers are making as much as TV stars. And there is no shortage of kids who dream of playing video games professionally.

Where physical sports are limited by equipment, arena, and scheduled practice times, eSports are limited only by imagination. Well, that and computer processing power and algorithms that drive player rankings.

Professional sports are huge.

Pro teams scout colleges for players. Colleges scout highschools for players. …

Feeling where you’re standing in VR will give a competitive edge.

My VR space is a 6x9 yoga/workout mat in a 10x13 area in a concrete basement. I have space to walk off of the mat but use that as a safety margin so I’m not running into concrete basement walls.

The yoga mat is comfortable and allows for multiple hours of gameplay barefoot. I might get a slightly thicker mat next time, but so far I am happy with the lack of foot pain.

I am a fan of teleportation locomotion, prefering moving around VR naturally with my body, versus sliding with a joystick(or god forbid a track pad). Everytime…

“Yesterday’s Skyrim workout.”

Skyrim VR — Image source: Bethesda

Gamers have never been known for physical fitness.

How could they be? Always locked away in a dark basement all day with sugary soda and crunchy chips a gamer has no time for the gym. They are far too busy hitting max level on their newest re-rolled toon, crushing through dungeons, finding fat loot, and endlessly grinding the illusive fishing skill.

A discrepancy exists between the stereotypes of fitness buff and basement gamer, and the rise of eSports hasn’t made it any better. …

Michael Eichenseer

Writing, VR design, and virtual sports.

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